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- on mouseUp
- puppetSprite(4, 1)
- set the castNum of sprite 4 to 7
- updateStage()
- sound playFile 1, "click"
- repeat while soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 4 to 3
- updateStage()
- puppetSprite(4, 0)
- go(#previous)
- end
-